BIGFOOT
CyberLight Game Studio · 2017 · $19.99 · Action · deal grade C
Measured on 2026-09-24 10:40 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $6.8k to $10.2k per month
- Opportunity: $8.5k per month at x1.00 dormancy
- Estimated lifetime owners: 980.0k
- 82% positive across 22377 reviews · 79.2 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Last discounted 1 months ago, 5 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A co-op multiplayer hunting action game where players track and battle a procedurally challenging AI Bigfoot across large wilderness maps.
BIGFOOT has achieved solid lifetime revenue and maintains a devoted core audience despite minimal marketing footprint and early-access status across seven years. The game sits in a narrow but defensible niche: asymmetric co-op combat with strong word-of-mouth appeal among friends-group players. However, chronic multiplayer connectivity issues, AI pathfinding bugs, and lack of progression rewards are actively eroding retention and preventing mainstream adoption. A technical stabilization pass plus a single meaningful content update (base customization, new creature variant, ranked cosmetics) could unlock the next revenue tier without requiring full redevelopment. Most realistic play: revival.
- Risk: Multiplayer lobby and join-game systems are consistently cited as broken; infinite loading screens and teleportation glitches undermine the core co-op experience.
- Risk: Player count is now micro-scale; 49 concurrent with peak-30d of 176 suggests the title cannot sustain or grow without external attention or server/code intervention.
- Risk: No progression hooks, cosmetic economy, or battle pass model; players report victories yield 'no rewards,' making retention flat and word-of-mouth momentum eventual decay.
This case as Markdown · Estimates carry ±30-50% error per title.