BIGFOOT
CyberLight Game Studio · 2017 · $19.99 · Action · deal grade A
- Estimated net residual revenue: $7.9k to $11.9k per month
- Opportunity: $12.9k per month at x1.30 dormancy
- Estimated lifetime owners: 976.1k
- 82%% positive across 22302 reviews · 92.3 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Last build shipped 34 months ago
- Last discounted 0 months ago, 5 sales in the last 12 months
Analyst notes (AI-assisted)
Co-op asymmetrical multiplayer hunt game where teams track Bigfoot through forest maps while one player controls the creature.
BIGFOOT has generated $4.2M lifetime on 976k units with stable 82% positive sentiment and consistent monthly revenue of ~$9.9k/mo despite zero marketing push and minimal developer visibility. The title occupies a quiet but profitable niche in asymmetrical multiplayer, with players specifically requesting content (new maps, characters, balance tweaks) rather than complaining about core design. At 33 months post-launch with active updates and an operating studio, this is a dormant catalog asset with proven unit economics and community appetite for evolution. Most realistic play: acquisition.
- Risk: Chronic connectivity issues plague matchmaking and room joining, directly cited in 4+ reviews as game-breaking friction that erodes retention despite positive core loop.
- Risk: Reports of AI pathfinding bugs (Bigfoot stuck in rivers/creeks), achievement sync failures, item visibility glitches, and tent collision traps suggest stability debt accumulated over 33 months.
- Risk: Game is non-mainstream with elasticity of -1 and 20% key-reseller share; pricing pressure and low discoverability mean revenue is fragile without active promotion or platform featuring.
This case as Markdown · Estimates carry ±30-50%% error per title.