ResidualPlaybeta Open the radar

Glass Masquerade

Onyx Lute · 2016 · $4.99 · Casual · deal grade B

Measured on 2026-10-04 23:59 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $332 to $497 per month
  • Opportunity: $559 per month at x1.35 dormancy
  • Estimated lifetime owners: 365.0k
  • 97% positive across 7089 reviews · 15.5 reviews/month

Why it's flagged

  • Developer silent for 13 months
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 7 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-15; the live figures above take precedence over any numbers in it.

A meditative stained-glass jigsaw puzzle game with art-deco visuals and a focus on relaxation over challenge.

Glass Masquerade sits in a quiet corner of Steam with a 96% positive rating, solid lifetime revenue, and a loyal core audience who view it as a calming escape rather than a competitive title. At $403/mo in residual revenue with minimal discount promotion (none in the last 12 months) and six DLC packs on the shelf, the title demonstrates stable, low-friction monetization. The opportunity lies not in aggressive revival but in expanding the IP through adjacent formats (physical puzzles, licensing to wellness platforms, board-game adaptations) or bundling into a casual-puzzle subscription service. Best suited for a publisher seeking evergreen backlist stability or a licensee exploring wellness-gaming verticals. Most realistic play: licensing.

  • Risk: Genre saturation in casual puzzles means organic discovery is increasingly difficult despite strong review sentiment; player churn may accelerate if algorithmic visibility continues to decline.
  • Risk: Build is nearly six years old (74.97 months); no recorded developer activity in the last 12 months except one post suggests long-term maintenance risk if technical debt accumulates.
  • Risk: Active player base is very small (18 peak in last 30 days); revival campaigns face cold-start friction on a title with minimal live community engagement.

This case as Markdown · Estimates carry ±30-50% error per title.