ResidualPlaybeta Open the radar

Bus Simulator 18

stillalive studios · 2018 · $14.99 · Simulation · deal grade C

Measured on 2026-09-24 10:41 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.2k to $3.3k per month
  • Opportunity: $2.8k per month at x1.00 dormancy
  • Estimated lifetime owners: 439.0k
  • 81% positive across 13690 reviews · 34.3 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Studio active elsewhere (8 titles tracked), so this one may welcome a partner
  • Last discounted 1 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.7 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-22; the live figures above take precedence over any numbers in it.

Bus Simulator 18 is a driving simulation game where players manage and operate bus routes across detailed urban environments.

Bus Simulator 18 generates $2.4k–$2.9k monthly residual revenue on a modest 50-player concurrent base, with 81% positive sentiment and 85% of its 436k-unit lifetime audience still engaged. The franchise has matured (Bus Sim 27 exists), but this 2018 entry remains mechanically sound and carries a stable mod ecosystem (719 workshop items). The core risk is technical stability reported in reviews; however, the game's longevity, recovery potential under a stability patch, and position in a genre with proven recurring-revenue appeal make it worth a quiet watch for publishers seeking low-risk catalog deepening or a minor revival play. Most realistic play: watch.

  • Risk: Recent reviews cite hard crashes on load and during play, even on modern hardware; stability regression may be tied to recent OS or engine updates.
  • Risk: Bus Sim 27 has likely cannibalized this title's active player migration; growth headroom is constrained unless the newer entry falters or this one becomes a low-cost entry point.
  • Risk: Only 1 studio post in the past year and 2.3 months since last dev communication suggest minimal active stewardship; bug fixes and content support appear dormant.

This case as Markdown · Estimates carry ±30-50% error per title.