ResidualPlaybeta Open the radar

UBERMOSH Vol.3

Walter Machado · 2016 · $4.99 · Action · deal grade C

Measured on 2026-09-26 05:30 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.6k per month
  • Opportunity: $1.4k per month at x1.00 dormancy
  • Estimated lifetime owners: 105.0k
  • 92% positive across 1704 reviews · 51.2 reviews/month

Why it's flagged

  • Developer active, last post 8 months ago
  • Studio active elsewhere (17 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-30; the live figures above take precedence over any numbers in it.

A fast-paced arcade action game where players survive waves of enemies in short, intense runs with responsive controls and high replayability.

UBERMOSH Vol.3 occupies a rare slot: a polished indie arcade title generating solid four-figure monthly residuals with exceptional sentiment (92% positive) and a devoted core audience despite minimal marketing footprint. The game sits dormant post-launch yet maintains steady playtime sessions and strong review velocity, signaling authentic player retention rather than artificial engagement. For a publisher or mobile/console porting partner, this is a proven mechanical foundation with international appeal (strongest in Russian and Chinese communities) and room to reach casual audiences who prize quick-play experiences. Most realistic play: publishing.

  • Risk: Arcade score-chasing games face declining discoverability on Steam; revival would require aggressive positioning on console or mobile platforms where the genre sees better traction.
  • Risk: No cloud saves or workshop support suggests a lean codebase; porting to other platforms may require rebuilding backend infrastructure.
  • Risk: Developer activity is low (last post 7 months ago); unclear whether Walter Machado is actively available for collaboration or maintenance post-acquisition.

This case as Markdown · Estimates carry ±30-50% error per title.