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Lost in Secular Love

YETU GAME · 2016 · $9.99 · Adventure · deal grade B

Measured on 2026-09-23 18:21 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $197 to $296 per month
  • Opportunity: $395 per month at x1.60 dormancy
  • Estimated lifetime owners: 32.5k
  • 87% positive across 544 reviews · 4.6 reviews/month

Why it's flagged

  • Developer silent for 6.1 years
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 3 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-16; the live figures above take precedence over any numbers in it.

A 2016 unconventional otome visual novel set in an alternate-history religious setting where protagonists pursue relationships with monks.

Lost in Secular Love occupies a quiet but stable niche: solid four-figure monthly residuals from a small, highly engaged audience (86% positive, median 5.8 hours) with minimal competition in its specific subgenre blend. The title has seen zero promotional activity in the past year yet sustains recurring monthly revenue, suggesting strong word-of-mouth appeal within the visual-novel community. For a publisher seeking catalog depth in underserved romance/adventure segments or a studio looking to revive dormant IP with minimal resourcing, the brand loyalty and review quality signal untapped potential. Most realistic play: revival.

  • Risk: Extremely niche appeal; the unconventional premise attracts a devoted core but limits mainstream visibility and cross-audience growth.
  • Risk: No cloud saves, no Steam Workshop integration, and no developer activity in 72+ months suggests technical debt and platform drift.
  • Risk: Localization gaps (24.7% untranslated English text) and no updates or community posts in 6+ years risk perception as inactive despite steady revenue.

This case as Markdown · Estimates carry ±30-50% error per title.