Lust for Darkness
Movie Games Lunarium · 2018 · $14.99 · Adventure · deal grade B
Measured on 2026-10-04 19:43 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $475 to $712 per month
- Opportunity: $801 per month at x1.35 dormancy
- Estimated lifetime owners: 199.0k
- 68% positive across 4867 reviews · 7.4 reviews/month
Why it's flagged
- Developer silent for 13 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 11 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-07; the live figures above take precedence over any numbers in it.
A 2018 Lovecraftian atmospheric adventure with erotic undertones and psychological horror themes, developed by Movie Games Lunarium.
Lust for Darkness maintains modest but steady residual revenue with solid community retention despite six years of minimal developer engagement. The title occupies a niche genre intersection (literary horror plus adult aesthetics) that attracts a loyal international audience, particularly in Mandarin and Russian-speaking regions. For a publisher seeking catalog depth in experimental indie horror or a studio exploring mature-audience IP rehabilitation, this represents a low-risk, low-maintenance holdover with modest monthly earnings and room for strategic marketing or light content refresh. However, the developer's radio silence since mid-2023 and the game's short playtime relative to review volume suggest a title that has reached equilibrium rather than growth trajectory. Most realistic play: watch.
- Risk: Lovecraft estate and derivatives may carry unclear or contested IP rights depending on jurisdictional interpretations of public-domain status and derivative work claims.
- Risk: Niche adult-horror positioning limits mainstream appeal and platform partnership opportunities, constraining revival or marketing investment ROI.
- Risk: Developer silence for over 12 months and minimal post-launch support suggest low capacity or commitment to future patches, updates, or sequel development.
This case as Markdown · Estimates carry ±30-50% error per title.