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Nights of Azure

KOEI TECMO GAMES CO., LTD. · 2017 · $29.99 · RPG · deal grade B

Measured on 2026-10-05 14:33 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $362 to $544 per month
  • Opportunity: $861 per month at x1.90 dormancy
  • Estimated lifetime owners: 35.3k
  • 70% positive across 684 reviews · 2.8 reviews/month

Why it's flagged

  • Developer silent for 5.2 years
  • Studio active elsewhere (71 titles tracked), so this one may welcome a partner
  • Store page localized in only 2 language(s)
  • Last discounted 0 months ago, 2 sales in the last 12 months
  • Proven demand elasticity: x1.8 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-06; the live figures above take precedence over any numbers in it.

A 2017 action-RPG from Koei Tecmo with anime aesthetics and companion-summon mechanics, positioned between stylish combat and niche appeal.

Nights of Azure occupies an awkward middle ground: modest lifetime revenue with minimal ongoing costs, but hamstrung by control issues on modern platforms (especially Steam Deck) and zero developer engagement for five years. The game has a small, dedicated core audience and runs quiet residuals; it is worth monitoring only if a publisher can patch the input layer and localize underserved regions (Simplified Chinese reviews outnumber English 5:4), or if Koei Tecmo intends a franchise revival and needs to shore up the first title's reputation. Most realistic play: watch.

  • Risk: Multiple recent players report broken controller mapping and unplayable input on Steam Deck and modern gamepads; no developer response in 60+ months suggests the issue may not be addressable without substantial rework.
  • Risk: Niche anime-RPG audience is small and well-served by newer titles; the game's position below "mainstream" threshold and minimal current player count indicate limited ceiling for monetization or engagement campaigns.
  • Risk: Localization gap (62% untranslated content, primarily Simplified Chinese) wastes an audience segment that represents a plurality of review volume.

This case as Markdown · Estimates carry ±30-50% error per title.