Haydee
Haydee Interactive · 2016 · $14.99 · Action · deal grade B
- Estimated net residual revenue: $1.2k to $1.8k per month
- Opportunity: $2.8k per month at x1.85 dormancy
- Estimated lifetime owners: 403.9k
- 84%% positive across 6663 reviews · 18.8 reviews/month
Why it's flagged
- Developer silent for 19 months
- Studio quiet across its whole catalog
- Last build shipped 7.6 years ago
Analyst notes (AI-assisted)
A hardcore isometric action-puzzle game featuring a scantily-clad android protagonist navigating lethal traps and resource scarcity.
Haydee sits in a narrow niche: mid-budget, single-player, mechanically demanding, with genuine 84% positive sentiment and $1.3M lifetime revenue on ~404k units. However, it has been commercially dormant for 24+ months (zero sales recorded), developer communication has gone silent (18.5 months since last post), and the studio is flagged as fading. The title generates ~$1.5k/mo in residual revenue but lacks the IP moat, live-service hooks, or franchise potential to justify acquisition. It may be worth monitoring if the developer attempts a sequel or if the asset becomes available for licensing to a revival publisher. Most realistic play: watch.
- Risk: No recorded sales in past 12 months and no price discounts in over 18 months suggest the market has fully saturated; residual revenue is tail-end cash, not growth.
- Risk: Game is now 90+ months old (7.5+ years) with no substantive updates; engine and netcode may present modernization challenges if revival is attempted.
- Risk: Player reviews highlight design friction (similar-looking rooms, camera/UI occlusion) that would require creative rework, not just bug fixes, to broaden appeal.
This case as Markdown · Estimates carry ±30-50%% error per title.