ResidualPlaybeta Open the radar

Guacamelee! 2

Drinkbox Studios · 2018 · $19.99 · Action · deal grade C

Measured on 2026-10-02 02:21 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $895 to $1.3k per month
  • Opportunity: $1.1k per month at x1.00 dormancy
  • Estimated lifetime owners: 136.0k
  • 91% positive across 3391 reviews · 10.4 reviews/month

Why it's flagged

  • Developer active, last post 10 months ago
  • Studio active elsewhere (5 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A colorful 2D action-platformer with four-player co-op, puzzle challenges, and Mexican-inspired humor from the studio behind the original Guacamelee.

Guacamelee! 2 sits in a rare sweet spot: strong critical reception (91% positive), a core audience still engaged at mid-sized scale, and steady monthly residuals with zero marketing spend for over half a year. It is not a blockbuster, but the IP has proven legs, the dev remains active, and the title generates predictable four-figure monthly returns. The angle depends on intent: acquisition candidates should evaluate whether Drinkbox's catalog fits their growth strategy; publishers exploring co-op content or revival campaigns should note the 4-player mechanic and the title's demonstrated elasticity to discount activity. Most realistic play: watch.

  • Risk: Platformer genre saturation on Steam means organic discovery is constrained; player base peaked in month 8 and has not significantly returned despite recent discount.
  • Risk: Current concurrent player count is low (ten players now, fourteen peak in last 30 days), signaling that co-op multiplayer is not driving sustained engagement or word-of-mouth.
  • Risk: No workshop integration, limited mod support, and infrequent developer posts suggest the studio is maintaining rather than actively expanding the title.

This case as Markdown · Estimates carry ±30-50% error per title.