Nidhogg 2
Messhof · 2017 · $14.99 · Action · deal grade B
Measured on 2026-09-23 14:35 UTC, 13 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $297 to $446 per month
- Opportunity: $483 per month at x1.30 dormancy
- Estimated lifetime owners: 56.4k
- 81% positive across 1335 reviews · 4.6 reviews/month
Why it's flagged
- Developer active, last post 3 months ago
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-15; the live figures above take precedence over any numbers in it.
A fencing duel fighter where two players compete to advance their sword across a single-screen arena, designed as a spiritual successor to the 1998 arcade classic.
Nidhogg 2 holds steady mid-tier residuals on minimal maintenance: solid three-figure monthly revenue from a devotedly small multiplayer base, with 81% positive sentiment and respectable lifetime returns. The game remains undermarketed outside fighting-game circles and has seen zero promotional activity in the past year, suggesting room for targeted publisher work on console ports, esports positioning, or a modest revival campaign aimed at couch-play communities who discover it through cult followings. Most realistic play: publishing.
- Risk: Peak concurrent players hover in the single digits to low double digits, making matchmaking increasingly difficult as the install base ages.
- Risk: No cloud save, workshop support, or trading cards; lacks modern convenience features that drive casual engagement and recurring visibility.
- Risk: Positioned between hardcore fighting-game enthusiasts and mainstream audiences, limiting viral growth potential without active creator partnerships.
This case as Markdown · Estimates carry ±30-50% error per title.