ResidualPlaybeta Open the radar

Bad Dream: Coma

Desert Fox · 2017 · $8.99 · Adventure · deal grade D

Measured on 2026-09-26 04:26 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $205 to $308 per month
  • Opportunity: $256 per month at x1.00 dormancy
  • Estimated lifetime owners: 108.0k
  • 91% positive across 2224 reviews · 5.3 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-22; the live figures above take precedence over any numbers in it.

Bad Dream: Coma is a surreal point-and-click adventure with psychological horror themes and branching narrative endings.

This title demonstrates quiet, durable appeal: strong positive sentiment (91%), a mid-sized installed base with solid residuals in the $200-$300/mo range, and a engaged international audience (Russian and Korean reviews form the plurality). The game's age (114 months) and lack of recent marketing activity suggest opportunity for a low-cost publishing refresh or localization push in underserved regions. Not a blockbuster candidate, but a safe, profitable micro-acquisition for a publisher with regional distribution or a developer looking to round out a catalog. Most realistic play: publishing.

  • Risk: Point-and-click adventure mechanics drew mixed feedback on pixel-hunting friction and unclear interaction targets; modernizing UX without alienating the core audience is non-trivial.
  • Risk: The adventure genre remains niche on Steam; mainstream discovery is unlikely even with promotional spend.
  • Risk: Localization gap (54%) points to untapped demand in Russian and Asian markets, but closing it requires translation and cultural QA investment.

This case as Markdown · Estimates carry ±30-50% error per title.