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ChronoClock

Purple Software · 2017 · $29.99 · Adventure · deal grade B

Measured on 2026-09-24 00:24 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $224 to $336 per month
  • Opportunity: $531 per month at x1.90 dormancy
  • Estimated lifetime owners: 8.3k
  • 92% positive across 174 reviews · 1.7 reviews/month

Why it's flagged

  • Developer silent for 7.0 years
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-12; the live figures above take precedence over any numbers in it.

ChronoClock is a 2017 visual novel by Purple Software featuring branching character routes and time-manipulation themes, published by Sekai Project.

This title sits in a quiet pocket of the visual novel market with strong community affinity (92% positive, consistent 16-hour engagement) and steady residual revenue despite zero promotional activity in 12 months. The game is geographically locked to English and Simplified Chinese audiences but shows surprising depth of replay interest across multiple routes. For a publisher or IP holder, this represents a low-risk catalog acquisition with predictable recurring revenue and proven community staying power, though the dormant development cycle and narrow localization suggest limited growth without active marketing or content expansion. Most realistic play: acquisition.

  • Risk: No discount promotions in 12 months and zero current active players suggest potential pricing resistance or market saturation at current price point.
  • Risk: 115-month age and 84-month dev silence indicate no active maintenance; engine compatibility and platform stability should be verified before acquisition.
  • Risk: 48% localization gap (Simplified Chinese unserved) and single-language build limits addressable audience; expansion would require re-engineering.

This case as Markdown · Estimates carry ±30-50% error per title.