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Razortron 2000

NukGames · 2016 · $4.99 · Casual · deal grade C

Measured on 2026-09-24 10:50 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.6k per month
  • Opportunity: $1.3k per month at x1.00 dormancy
  • Estimated lifetime owners: 197.0k
  • 86% positive across 3262 reviews · 49.3 reviews/month

Why it's flagged

  • Developer active, last post 6 months ago
  • Studio active elsewhere (6 titles tracked), so this one may welcome a partner

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2016 arcade action game blending retro neon aesthetics with fast-paced, waves-based combat and high-score chasing.

Razortron 2000 sits in an attractive middle ground for a quiet catalog play: it has logged nearly $211K lifetime with a solid 86% positive ratio and durable player engagement (median 8h, 50% still active), yet currently earns only $1.8K/mo and sees minimal developer attention beyond maintenance. The game's polished core mechanics, low active player count, and recent heavy discounting (90% off) suggest it has room for modest revival via bundle seeding, indie collection packaging, or a light content refresh. Best suited for publishers seeking sub-$500K acquisitions with immediate positive cash flow and zero live-service overhead. Most realistic play: acquisition.

  • Risk: Ultra-niche arcade genre with declining mainstream appeal; growth ceiling is likely modest even with marketing.
  • Risk: Eight-year-old title on dated engine; compatibility or performance friction on newer platforms is possible.
  • Risk: Developer has posted only three times in the last year and none in 4+ months, signaling gradual withdrawal.

This case as Markdown · Estimates carry ±30-50% error per title.