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Warhammer 40,000: Space Marine - Anniversary Edition

Relic Entertainment · 2011 · $39.99 · Action · deal grade A

Measured on 2026-09-23 22:31 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $14.3k to $21.4k per month
  • Opportunity: $24.1k per month at x1.35 dormancy
  • Estimated lifetime owners: 1.4M
  • 92% positive across 33562 reviews · 83.1 reviews/month

Why it's flagged

  • Developer silent for 15 months
  • Studio active elsewhere (14 titles tracked), so this one may welcome a partner
  • 45% of reviews come from key activations (excluded from revenue estimates)
  • Last discounted 0 months ago, 12 sales in the last 12 months
  • Proven demand elasticity: x2.0 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-27; the live figures above take precedence over any numbers in it.

A 2011 Warhammer 40K action shooter blending melee finishers with gunplay, reissued as Anniversary Edition, that continues to attract lore-curious players seeking context before Space Marine 2.

Space Marine Anniversary Edition sustains solid mid-tier residuals, driven largely by the franchise's recent resurgence and SM2's launch pull, with a loyal 92% positive sentiment and strong community engagement around lore and mechanics. The title functions as a gateway entry point and narrative prequel, making it a valuable back-catalog asset for any party with Warhammer 40K publishing or licensing interests. For a publisher or studio, the opportunity lies not in direct revenue but in customer lifecycle: owning this title captures on-ramp traffic that converts to SM2 purchases, DLC, or future installments. Most realistic play: publishing.

  • Risk: Games Workshop retains all Warhammer 40K IP; any publishing rights, royalties, or commercial decisions remain subject to their approval and licensing terms, which may restrict pricing, marketing, or bundling strategies.
  • Risk: Anniversary Edition still exhibits startup crashes requiring third-party software patches on some systems, and multiplayer servers are inactive; single-player campaign stability is critical to retention.
  • Risk: Peak player counts remain low and stable; growth is now entirely dependent on SM2 marketing momentum and franchise enthusiasm rather than organic discovery or media attention.

This case as Markdown · Estimates carry ±30-50% error per title.