ResidualPlaybeta Open the radar

Gravel

Milestone S.r.l. · 2018 · $19.99 · Racing · deal grade B

Measured on 2026-09-23 14:27 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $519 to $778 per month
  • Opportunity: $1.0k per month at x1.60 dormancy
  • Estimated lifetime owners: 56.7k
  • 76% positive across 1502 reviews · 6.0 reviews/month

Why it's flagged

  • Developer silent for 3.1 years
  • Studio active elsewhere (38 titles tracked), so this one may welcome a partner
  • Last discounted 1 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Gravel is a 2018 arcade rally racer from Milestone with straightforward physics, cosmetic customization, and cross-terrain racing that sits between simulation and casual arcade.

Gravel generates solid four-figure monthly residuals on a minimal active player base, sustained by its mid-tier franchise recognition and accessibility. The game is neither dead nor thriving: it persists quietly with periodic discount promotions (eight in the last year) that spike revenue. For a publisher seeking low-risk catalog depth or a developer wanting to revive a dormant title with modest live-ops refresh, the modest opportunity value and stable review sentiment (76% positive, recent 84%) suggest the audience remains receptive to content updates and bug fixes rather than a ground-up remake. Most realistic play: revival.

  • Risk: Player reports of race-result bugs and keyboard-mapping issues; last developer post was roughly three years ago, suggesting long dormancy on bug triage.
  • Risk: Positioned between simulation and arcade, with mixed sentiment that Dirt Rally outperforms it; high elasticity (1.44) means pricing power is weak and discount dependency is structural.
  • Risk: Median playtime of 4 hours and 50% 'still playing' rate suggest limited retention; revival would require meaningful content or live-ops to extend engagement loops.

This case as Markdown · Estimates carry ±30-50% error per title.