ResidualPlaybeta

Pillars of Eternity II: Deadfire

Obsidian Entertainment · 2018 · $19.99 · RPG · deal grade A

  • Estimated net residual revenue: $5.1k to $7.6k per month
  • Opportunity: $12.0k per month at x1.90 dormancy
  • Estimated lifetime owners: 730.2k
  • 88%% positive across 20015 reviews · 59.0 reviews/month

Why it's flagged

  • Developer silent for 2.7 years
  • Studio active elsewhere (15 titles tracked), so this one may welcome a partner
  • Last build shipped 36 months ago
  • Last discounted 0 months ago, 7 sales in the last 12 months

Analyst notes (AI-assisted)

A 2018 isometric CRPG by Obsidian Entertainment featuring real-time-with-pause and turn-based combat, companion-driven narrative, and a pirate-themed archipelago setting.

Deadfire remains a quiet cash generator: $6.3k/mo residual with 88% positive sentiment and 730k lifetime units suggest a healthy, stable tail audience. The game is not a candidate for acquisition, Obsidian is operating, profitable and focused on Avowed, but it is a publishing or revival opportunity if the IP holder (Versus Evil) seeks to monetize dormant seasonal campaigns, lapsed-player re-engagement, or a deluxe edition bundling DLC. Community feedback reveals a genre classic that punches above mainstream awareness, undercut mainly by slow pacing and known bugs that remain unfixed. Most realistic play: publishing.

  • Risk: Persistent item-loss bug noted by 414h player suggests backend data integrity issues that may deter hardcore retention; bug reportedly unaddressed across release window.
  • Risk: Slow narrative burn and dense systems design alienate mainstream audiences despite critical acclaim in hardcore CRPG community; velocity has softened to 44–65 monthly units (24m average).
  • Risk: Developer (Obsidian) has moved to Avowed and Microsoft ecosystem; no dev posts in 32 months suggests low priority for patches, balance updates or seasonal content.

This case as Markdown · Estimates carry ±30-50%% error per title.