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Pillars of Eternity II: Deadfire

Obsidian Entertainment · 2018 · $19.99 · RPG · deal grade A

Measured on 2026-10-05 17:44 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $3.8k to $5.6k per month
  • Opportunity: $7.5k per month at x1.60 dormancy
  • Estimated lifetime owners: 734.0k
  • 88% positive across 20114 reviews · 43.8 reviews/month

Why it's flagged

  • Developer silent for 2.8 years
  • Studio active elsewhere (14 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 7 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Isometric real-time-with-pause CRPG from Obsidian set in a colonial-fantasy archipelago with deep multiclass mechanics and faction-driven narrative.

Deadfire sits in a narrow but durable category: a prestige title from an AAA studio that maintains solid four-figure monthly residuals without active marketing or development. The community remains vocal and positive, with median playtime near 100 hours and 88% positive reviews; players explicitly demand a sequel. The game's IP is wholly owned by Obsidian/Versus Evil, making acquisition or publishing revival straightforward compared to licensed titles. For a buyer seeking a mature, self-sustaining title with franchise upside and no rights complications, this represents an unusually clean opportunity. Most realistic play: acquisition.

  • Risk: Isometric RTwP CRPGs are niche despite resurgence; mainstream audience remains thin and price-sensitive.
  • Risk: Isolated reports of item-loss bugs that persist after launch; codebase stability in extended maintenance unclear.
  • Risk: No studio development posts in 32 months and zero posts to community in past year signal dormancy; revival requires rebuild of goodwill and dev momentum.

This case as Markdown · Estimates carry ±30-50% error per title.