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MXGP3 - The Official Motocross Videogame

Milestone S.r.l. · 2017 · $19.99 · Racing · deal grade B

Measured on 2026-10-05 04:25 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $441 to $662 per month
  • Opportunity: $882 per month at x1.60 dormancy
  • Estimated lifetime owners: 57.0k
  • 86% positive across 1312 reviews · 5.1 reviews/month

Why it's flagged

  • Developer silent for 8.0 years
  • Studio active elsewhere (38 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 8 sales in the last 12 months
  • Proven demand elasticity: x2.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-26; the live figures above take precedence over any numbers in it.

MXGP3 is a 2017 officially licensed motocross sim from Milestone focused on technical racing and dynamic track deformation.

This title sits in a narrow but stable niche: dedicated motocross fans who value the series' physics-driven approach and track-deformation mechanics over graphical fidelity. The game generates solid mid-four-figure monthly residuals with an 86% positive Steam reception and a player base that skews deeply engaged (80% still active, 84.7% achievement rate). The realistic barrier to entry here is licensing: the 2016 FIM Motocross World Championship sanction likely expires or requires renegotiation, making acquisition of the game alone impossible without rights clearance. Most viable plays are publishing refresh or licensing audit before any IP-holder evaluation. Most realistic play: licensing.

  • Risk: Game carries official 2016 FIM Motocross World Championship license; rights terms with FIM and rider/team likeness agreements almost certainly expired or near expiry, making redistribution, updates or monetization legally murky without renegotiation.
  • Risk: No developer activity logged in 94+ months; engine, netcode and OS compatibility have drifted without maintenance, raising porting and certification costs for console revival.
  • Risk: Motocross sim audience is global but small; franchise never achieved mainstream traction, and newer MXGP titles (4, 5, 2024) fragment the core player base.

This case as Markdown · Estimates carry ±30-50% error per title.