ResidualPlaybeta Open the radar

Labyrinth of Refrain: Coven of Dusk

Nippon Ichi Software, Inc. · 2018 · $49.99 · RPG · deal grade B

Measured on 2026-09-23 14:14 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.0k to $3.0k per month
  • Opportunity: $4.0k per month at x1.60 dormancy
  • Estimated lifetime owners: 65.6k
  • 80% positive across 1465 reviews · 9.4 reviews/month

Why it's flagged

  • Developer silent for 6.9 years
  • Studio active elsewhere (17 titles tracked), so this one may welcome a partner
  • Store page localized in only 3 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-13; the live figures above take precedence over any numbers in it.

A first-person dungeon crawler RPG from Nippon Ichi Software blending tactical exploration, character-driven narrative, and dark fantasy combat.

Labyrinth of Refrain sits in a quiet niche: a seven-year-old JRPG with strong core reviews (80%+), solid lifetime revenue from a modest owner base, and zero promotional discounting in over a year. The game is generating steady four-figure monthly residuals despite minimal community engagement, suggesting a stable but inactive fanbase. This is attractive for catalog acquisition by a publisher seeking low-maintenance IP with demonstrated staying power, or for a Japanese-specialization studio considering a localization refresh (27% translation gap to Simplified Chinese represents untapped upside). Not a revival candidate without new content. Most realistic play: acquisition.

  • Risk: Peak concurrent players (51 in last 30 days) and current daily active (~22) indicate a finished, non-growing playerbase with minimal churn incentive.
  • Risk: No discount promotions run in 12 months and no developer communication in 82 months suggests post-launch maintenance mode; live-service or multiplayer elements absent.
  • Risk: Niche aesthetic and mechanical complexity (grind-heavy, adult character presentation) limits mainstream appeal and casual player acquisition.

This case as Markdown · Estimates carry ±30-50% error per title.