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THE KING OF FIGHTERS XIV STEAM EDITION

SNK CORPORATION · 2017 · $89.99 · Action · deal grade A

Measured on 2026-10-05 11:11 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $3.8k to $5.7k per month
  • Opportunity: $7.6k per month at x1.60 dormancy
  • Estimated lifetime owners: 185.0k
  • 82% positive across 4253 reviews · 9.9 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Studio active elsewhere (18 titles tracked), so this one may welcome a partner
  • Last discounted 1 months ago, 3 sales in the last 12 months
  • Proven demand elasticity: x1.7 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-11; the live figures above take precedence over any numbers in it.

The King of Fighters XIV is a 2D fighting game from SNK featuring the franchise's classic roster and mechanics, released on Steam in 2017.

KOF XIV sits in a quiet but profitable niche: a legacy fighting title with solid residual revenue and a dedicated international community, particularly in Asia. The game generates meaningful monthly earnings despite minimal promotional activity and a small concurrent player base, suggesting strong catalog stickiness among the FGC and region-specific appeal. This is an acquisition target for publishers seeking dormant IP with proven monetization, not a revival opportunity; the player base appears satisfied with the existing product and shows no appetite for dramatic overhauls. Most realistic play: acquisition.

  • Risk: Concurrent player count is very low and has not recovered; the fighting-game audience has consolidated around Street Fighter 6 and other newer titles.
  • Risk: No discount promotions in the past 12 months suggests the current owner may have deprioritized the title, creating uncertainty around future support obligations.
  • Risk: The game is seven years old with no recent developer posts; backend infrastructure (matchmaking, online stability) may require investment to retain the existing community.

This case as Markdown · Estimates carry ±30-50% error per title.