Amnesia: The Dark Descent
Frictional Games · 2010 · $19.99 · Action · deal grade A
- Estimated net residual revenue: $7.7k to $11.6k per month
- Opportunity: $12.5k per month at x1.30 dormancy
- Estimated lifetime owners: 1.5M
- 95%% positive across 35590 reviews · 89.8 reviews/month
Why it's flagged
- Developer active, last post 9 months ago
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last build shipped 34 months ago
- 43% of reviews come from key activations (excluded from revenue estimates)
- Last discounted 0 months ago, 10 sales in the last 12 months
Analyst notes (AI-assisted)
Amnesia: The Dark Descent is a 2010 first-person psychological horror game built on resource scarcity and atmospheric dread rather than combat.
A 16-year-old title that still generates $9,650/mo in residual revenue on a 94.6% positive rating, with 1.5M lifetime units sold and sustained player engagement (90 reviews per month). The game's core design, helplessness, sound design, adaptive AI, remains a template in horror. However, its quiet revenue and zero recent developer communication suggest neither active cultivation nor abandonment; this is a mature, stable catalog asset worth watching for revival opportunities or IP licensing if ownership structures change. Most realistic play: watch.
- Risk: Current 90% discount ($1.99) trains users away from full-price monetization and inflates key-reseller share (43%), making price recovery difficult.
- Risk: 34 months since last build; no dev communication in 8.6 months raises questions about engine maintenance, platform certification and multiplayer service continuity.
- Risk: Player reviews note the second half loses scares and Hard Mode is a tedious resource-gating exercise, limiting engagement for veterans and suggesting design debt.
This case as Markdown · Estimates carry ±30-50%% error per title.