Amnesia: The Dark Descent
Frictional Games · 2010 · $19.99 · Action · deal grade C
Measured on 2026-10-05 16:53 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $4.3k to $6.4k per month
- Opportunity: $5.3k per month at x1.00 dormancy
- Estimated lifetime owners: 1.5M
- 95% positive across 35804 reviews · 49.7 reviews/month
Why it's flagged
- Developer active, last post 10 months ago
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- 43% of reviews come from key activations (excluded from revenue estimates)
- Last discounted 0 months ago, 9 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Amnesia: The Dark Descent is a 2010 first-person psychological horror game where players navigate a Gothic castle while avoiding an unseen monster, pioneering the survival-horror genre's shift toward vulnerability and atmospheric tension.
This 2010 landmark title continues to generate solid five-figure monthly residuals with 94%+ positive sentiment and strong review velocity, despite minimal marketing or updates since launch. The franchise now spans multiple entries and IP extensions (novels, spin-offs), yet the original remains the revenue anchor and cultural touchstone. For strategic buyers, this represents a rare quiet-but-stable catalog asset with proven long-tail appeal, evergreen discovery through content creators, and meaningful opportunity to expand the universe through sequels, remakes, or adjacent media deals without cannibalizing the original's installed base. Most realistic play: acquisition.
- Risk: Engine is aging (HPL2, built on custom C++) and porting or updating core systems carries outsized effort relative to incremental revenue gain, though the codebase remains functional across platforms.
- Risk: Saturation in indie horror and mainstream survival-horror sequels (Outlast, Resident Evil, Phasmophobia) means new players discover via viral moments or legacy reputation rather than active promotion; brand awareness outside core horror fans is waning.
- Risk: Developer Frictional Games remains active and independent, so acquisition of the game does not grant control over future franchise direction or sequel rights without separate negotiation.
This case as Markdown · Estimates carry ±30-50% error per title.