ResidualPlaybeta Open the radar

Dead In Vinland

Ishtar Games · 2018 · $19.99 · Adventure · deal grade D

Measured on 2026-10-04 15:29 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $357 to $536 per month
  • Opportunity: $447 per month at x1.00 dormancy
  • Estimated lifetime owners: 58.8k
  • 77% positive across 1838 reviews · 4.2 reviews/month

Why it's flagged

  • Developer active, last post 8 months ago
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 12 sales in the last 12 months
  • Proven demand elasticity: x1.7 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-13; the live figures above take precedence over any numbers in it.

A Norse survival management game with branching narrative and tribe dynamics, released 2018 by Ishtar Games.

Dead In Vinland maintains modest but stable residuals across a narrow audience despite zero promotional activity in the past year. The 76% positive sentiment and narrative-forward design distinguish it in a crowded survival-management genre, but replay value and endgame depth appear capped. Most interesting as a revival candidate under active community management or as a learning case for why strong story integration alone cannot sustain engagement beyond first playthrough. Most realistic play: revival.

  • Risk: Survival-management genre suffers from fatigue; players report repetition after 20 hours.
  • Risk: RNG frustration cited across reviews; design tension between narrative fairness and mechanical difficulty unresolved.
  • Risk: No discount activity in 12 months and flat developer posting (6.8 months since last update) suggests resource constraints.

This case as Markdown · Estimates carry ±30-50% error per title.