ResidualPlaybeta Open the radar

Everything

David OReilly · 2017 · $14.99 · Casual · deal grade B

Measured on 2026-09-24 10:54 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $266 to $399 per month
  • Opportunity: $631 per month at x1.90 dormancy
  • Estimated lifetime owners: 175.0k
  • 83% positive across 3866 reviews · 4.1 reviews/month

Why it's flagged

  • Developer silent for 6.7 years
  • Studio inactive: no public activity across 2 tracked titles
  • Store page localized in only 2 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

A meditative scale-shifting exploration game where you inhabit objects and creatures across infinite cosmic perspectives.

Everything has generated $564k lifetime on a $14.99 price point with 83% positive sentiment and remains actively reviewed (9/mo average). At $731/mo residual revenue and zero development cost, it represents an efficient evergreen title, particularly attractive for a publisher seeking low-maintenance catalog depth or a platform operator interested in literary/artistic games. The developer's 79-month silence and 'ghost' studio status raise questions about IP stewardship and future support, but the game's cult following and minimal server footprint make it a clean acquisition or publishing rights opportunity. Most realistic play: publishing.

  • Risk: Developer appears inactive; unclear who holds publishing rights or can grant future licensing/localization without clearance.
  • Risk: Median session is 3.9 hours and top achievement sits at 70%, suggesting limited replay or engagement velocity; niche appeal may cap growth under any strategy.
  • Risk: 79 months without developer contact means no updates for OS compatibility, engine upgrades, or anti-cheat, relevant if console or mobile ports are considered.

This case as Markdown · Estimates carry ±30-50% error per title.