ResidualPlaybeta Open the radar

Late Shift

CtrlMovie · 2017 · $14.99 · Adventure · deal grade C

Measured on 2026-10-02 00:36 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.9k to $2.8k per month
  • Opportunity: $2.4k per month at x1.00 dormancy
  • Estimated lifetime owners: 428.0k
  • 86% positive across 9276 reviews · 29.3 reviews/month

Why it's flagged

  • Developer active, last post 8 months ago
  • Last discounted 0 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x1.7 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 90-minute branching FMV thriller set in London with seven possible endings and professional live-action production.

Late Shift holds solid residual performance across a quiet but stable player base, generating consistent monthly revenue more than six years post-launch. The core complaint is mechanical friction on replays: no chapter select or scene skip for achievement hunting, which limits per-user lifetime value. For a revival angle, scene-skip and checkpoint mechanics are low-cost quality-of-life fixes that could extend engagement; for acquisition, the IP and production assets belong cleanly to Wales Interactive, making ownership transfer straightforward. Most realistic play: revival.

  • Risk: FMV genre remains niche; first playthrough satisfaction high but replay friction depresses long-tail engagement and word-of-mouth.
  • Risk: Subtitle accuracy and audio mixing issues noted by players reduce accessibility and perceived polish on modern displays.
  • Risk: Single-title studio with no recent developer communication suggests limited bandwidth for post-launch iteration or franchise expansion.

This case as Markdown · Estimates carry ±30-50% error per title.