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UBERMOSH:WRAITH

Walter Machado · 2017 · $4.99 · Action · deal grade C

Measured on 2026-10-05 05:48 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.7k per month
  • Opportunity: $1.4k per month at x1.00 dormancy
  • Estimated lifetime owners: 88.9k
  • 92% positive across 1711 reviews · 52.9 reviews/month

Why it's flagged

  • Developer active, last post 8 months ago
  • Studio active elsewhere (17 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 7 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-30; the live figures above take precedence over any numbers in it.

A high-difficulty arcade action roguelike where players fight endless enemy waves in a contained arena, earning progressively harder boss encounters.

UBERMOSH:WRAITH sits in a quiet but stable niche, generating solid residual revenue with minimal ongoing investment. The 92% positive rating and consistently strong engagement (median 4 hours, 10% still playing) suggest the game has found its core audience and retained them. This is not a sleeping giant, but rather a well-built title punching above its marketing footprint. Opportunity depends on intent: an indie publisher seeking reliable backlist cash flow should acquire it as-is; a studio exploring roguelike mechanics or boss-design patterns could license design know-how; a revival campaign targeting speedrunning or content-creator communities could unlock modest upside without heavy rework. Most realistic play: acquisition.

  • Risk: Roguelike action is crowded; differentiation is arena combat and boss design, not franchise pull or narrative, so growth depends on external promotion rather than organic discovery.
  • Risk: Build is 112+ months old; engine (likely older Unity) will accumulate technical debt if left unmaintained, risking compatibility issues on future OS updates.
  • Risk: Developer Walter Machado is operating solo or very small team (19 titles attributed, 7+ months since last public update); acquisition would require assessing handoff risk and ongoing support capacity.

This case as Markdown · Estimates carry ±30-50% error per title.