Peace, Death!
AZAMATIKA · 2017 · $4.99 · Casual · deal grade B
Measured on 2026-10-04 21:26 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $182 to $273 per month
- Opportunity: $363 per month at x1.60 dormancy
- Estimated lifetime owners: 127.0k
- 93% positive across 2445 reviews · 8.5 reviews/month
Why it's flagged
- Developer silent for 2.3 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 6 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-18; the live figures above take precedence over any numbers in it.
A casual choice-clicker about sorting souls at the gates of the afterlife, built on a simple but replayable premise with strong visual style.
Peace, Death! sits in a quiet pocket of Steam's catalog: strong user sentiment (93%+), modest but consistent residual revenue, and international appeal (especially in Russian and Korean markets). The game shows no active development or discount momentum, yet maintains a player base and steady review trickle. This is a cataloging opportunity for a mid-market publisher seeking low-risk evergreen content with proven retention, or a potential revival angle if the developer or a new steward can expand the concept with seasonal updates or cosmetic monetization. Most realistic play: publishing.
- Risk: Casual choice-clickers face intense competition on Steam; differentiation fades without active content roadmap or live-ops.
- Risk: Developer has posted no updates in 27+ months; unclear appetite for co-development or post-launch support.
- Risk: No workshop or mod support; limited expansion hooks beyond cosmetics and new scenarios.
This case as Markdown · Estimates carry ±30-50% error per title.