ResidualPlaybeta Open the radar

Peace, Death!

AZAMATIKA · 2017 · $4.99 · Casual · deal grade B

Measured on 2026-10-04 21:26 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $182 to $273 per month
  • Opportunity: $363 per month at x1.60 dormancy
  • Estimated lifetime owners: 127.0k
  • 93% positive across 2445 reviews · 8.5 reviews/month

Why it's flagged

  • Developer silent for 2.3 years
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 6 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-18; the live figures above take precedence over any numbers in it.

A casual choice-clicker about sorting souls at the gates of the afterlife, built on a simple but replayable premise with strong visual style.

Peace, Death! sits in a quiet pocket of Steam's catalog: strong user sentiment (93%+), modest but consistent residual revenue, and international appeal (especially in Russian and Korean markets). The game shows no active development or discount momentum, yet maintains a player base and steady review trickle. This is a cataloging opportunity for a mid-market publisher seeking low-risk evergreen content with proven retention, or a potential revival angle if the developer or a new steward can expand the concept with seasonal updates or cosmetic monetization. Most realistic play: publishing.

  • Risk: Casual choice-clickers face intense competition on Steam; differentiation fades without active content roadmap or live-ops.
  • Risk: Developer has posted no updates in 27+ months; unclear appetite for co-development or post-launch support.
  • Risk: No workshop or mod support; limited expansion hooks beyond cosmetics and new scenarios.

This case as Markdown · Estimates carry ±30-50% error per title.