Carcassonne - Tiles & Tactics
Artefacts Studio · 2017 · $9.99 · Casual · deal grade B
Measured on 2026-10-02 10:05 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $456 to $684 per month
- Opportunity: $1.1k per month at x1.85 dormancy
- Estimated lifetime owners: 109.0k
- 84% positive across 2806 reviews · 10.6 reviews/month
Why it's flagged
- Developer silent for 19 months
- Studio active elsewhere (10 titles tracked), so this one may welcome a partner
- No Steam discount in 4.0 years (deepest tracked: -0%)
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Digital adaptation of the classic tile-laying board game Carcassonne, playable solo or with AI opponents.
Carcassonne - Tiles & Tactics holds a loyal niche audience (solid four-figure monthly residuals, 83% positive sentiment) but remains dormant from a development perspective: no patches in 17 months, no discount promotions in four years, and critical feature gaps (local multiplayer, controller support, cloud saves) that players explicitly request. The game is profitable enough to sustain but undermonetized relative to its IP pedigree and casual audience reach. A publishing refresh or acquisition for revival could unlock dormant players and address low-hanging friction points without major engine work. Most realistic play: publishing.
- Risk: Game is based on the Carcassonne board game (Z-Man Games / Hans-im-Glück); any expansion, sequel or major revision requires board-game IP license holder approval.
- Risk: Game lacks controller and local-multiplayer support despite UI designed for both; remediation requires platform-layer work but no custom engine rebuild.
- Risk: Mainstream audience has migrated to mobile and console; PC casual-board-game buyers are aging niche; growth depends on cross-platform publishing, not genre expansion.
This case as Markdown · Estimates carry ±30-50% error per title.