Griftlands
Klei Entertainment · 2021 · $19.99 · Indie · deal grade A
Measured on 2026-10-02 04:51 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.7k to $4.0k per month
- Opportunity: $5.4k per month at x1.60 dormancy
- Estimated lifetime owners: 538.0k
- 94% positive across 14493 reviews · 26.9 reviews/month
Why it's flagged
- Developer silent for 5.2 years
- Studio active elsewhere (10 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A story-driven deck-building roguelike from Klei Entertainment that blends card combat and negotiation mechanics in a richly written political fantasy world.
Griftlands maintains solid residual revenue on a mid-sized owner base, anchored by an exceptionally high positive sentiment (93.6%) and strong median playtime (23.9 hours). The community's most consistent feedback points toward untapped expansion potential: players explicitly request more content, narrative branching, and deck-build variety, yet the studio has remained quiet for five years. For a publisher or studio with capacity for live-service iterations or sequel development, this represents a dormant IP with proven design pillars and an audience actively signaling appetite for more. Most realistic play: revival.
- Risk: Deck-builder saturation (Slay the Spire, Monster Train, Inscryption) means expansion or sequel would face crowded positioning without clear differentiation beyond Griftlands' narrative and negotiation hooks.
- Risk: Five years of dormancy and zero developer posts in the past year suggest active development may have stalled; engine and balance updates would be required before any content push.
- Risk: No achievement system and modest workshop adoption (90 total) indicate limited player engagement infrastructure for monetizing a revival or live ops.
This case as Markdown · Estimates carry ±30-50% error per title.