ResidualPlaybeta Open the radar

In Death

Sólfar Studios · 2018 · $29.99 · Action · deal grade B

Measured on 2026-09-26 10:38 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $241 to $361 per month
  • Opportunity: $572 per month at x1.90 dormancy
  • Estimated lifetime owners: 46.4k
  • 83% positive across 994 reviews · 1.9 reviews/month

Why it's flagged

  • Developer silent for 7.6 years
  • Studio inactive: no public activity across 1 tracked titles
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-08; the live figures above take precedence over any numbers in it.

In Death is a roguelike archery action game built for VR, released in 2018 by Icelandic studio Sólfar Studios.

In Death retains a modest but stable residual stream and earned meaningful lifetime revenue for a niche VR title. However, the studio is no longer active, the game sits dormant on Steam with minimal recent engagement, and critical PC VR build issues (broken teleport, audio, save corruption on Quest 2 and Pimax) have degraded its current playability. Revival is possible only if technical debt is cleared and the community stabilized; acquisition alone adds little value without developer continuity or a commitment to fix VR platform compatibility. Most realistic play: revival.

  • Risk: PC VR build is broken on multiple headsets (Quest 2, Pimax); teleport, audio and save systems non-functional, blocking core gameplay.
  • Risk: Developer studio is inactive; no updates or developer posts in over 90 months, creating uncertainty over code quality, VR SDK debt and platform support.
  • Risk: VR audience is fragmented by headset; fixes required per-platform and ongoing effort to maintain SDK parity as VR hardware and OpenXR evolve.

This case as Markdown · Estimates carry ±30-50% error per title.