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Thea 2: The Shattering

MuHa Games · 2019 · $24.99 · Indie · deal grade B

Measured on 2026-09-23 13:26 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $375 to $563 per month
  • Opportunity: $610 per month at x1.30 dormancy
  • Estimated lifetime owners: 75.7k
  • 80% positive across 2167 reviews · 3.5 reviews/month

Why it's flagged

  • Developer active, last post 7 months ago
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 7 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-10; the live figures above take precedence over any numbers in it.

A 2019 indie roguelike deck-builder with African-inspired mythology and crafting systems, developed by MuHa Games.

Thea 2 has quietly accumulated solid lifetime value and maintains a healthy positive score despite seasonal activity. The game operates with minimal support costs (no recent promotions, three years of dormancy post-launch), yet still generates low four-figure monthly residuals from a small but engaged core audience. For a studio exploring catalog optimization or a publisher seeking low-risk evergreen IP with modest localization upside (Russian gap particularly notable), this is a quiet earner worth monitoring, though community sentiment shows friction around decision transparency in card combat that may cap growth without design intervention. Most realistic play: watch.

  • Risk: Extremely low current player concurrency (28 now, 57 peak last 30d) limits multiplayer or live-service revival potential.
  • Risk: Six months since last developer post suggests minimal active maintenance; engine or platform compatibility drift could eventually erode residuals.
  • Risk: Negative sentiment delta (down 12.9 pts) and recurring complaints about card-combat randomness indicate design friction that passive updates won't resolve.

This case as Markdown · Estimates carry ±30-50% error per title.