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Wargroove

Chucklefish · 2019 · $19.99 · Indie · deal grade B

Measured on 2026-10-05 05:29 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $327 to $490 per month
  • Opportunity: $653 per month at x1.60 dormancy
  • Estimated lifetime owners: 161.0k
  • 82% positive across 5282 reviews · 3.8 reviews/month

Why it's flagged

  • Developer silent for 2.4 years
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 8 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

A 2019 turn-based tactics game by Chucklefish styled after Advance Wars, with campaign, multiplayer and co-op modes.

Wargroove has delivered $689k lifetime revenue on 160k units sold and maintains an 82.5% positive rating, but generates only $654/mo residual with zero promotional activity in the past year and minimal developer engagement (27.5 months since last update). The title is a quiet earner suitable for acquisition by a publisher seeking a stable indie catalog holding, though its core appeal is narrow and player retention drops sharply after campaign completion. Strongest angle is licensed publishing to mobile or revival through meaningful content drops or cross-platform ports. Most realistic play: publishing.

  • Risk: Advance Wars-adjacent positioning in a historically niche genre means addressable audience was always bounded; genre has not broadened since 2019 launch.
  • Risk: 73.5 months since build completion with 27.5 months of developer silence; codebase and tooling decay risk if revival content or ports are planned.
  • Risk: Player reviews cite thin campaign narrative and lack of replay hooks; gameplay alone does not sustain long-term engagement beyond initial week.

This case as Markdown · Estimates carry ±30-50% error per title.