The Jackbox Party Pack 4
Jackbox Games, Inc. · 2017 · $24.99 · Casual · deal grade B
Measured on 2026-10-02 03:07 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $469 to $704 per month
- Opportunity: $762 per month at x1.30 dormancy
- Estimated lifetime owners: 137.0k
- 95% positive across 3413 reviews · 4.4 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Studio active elsewhere (12 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 9 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-07; the live figures above take precedence over any numbers in it.
The Jackbox Party Pack 4 is a collection of five party games playable locally or remotely via smartphone audience participation.
Party Pack 4 sits in a quiet but profitable niche: it earns solid three-figure monthly residuals on a modest player base, benefits from Jackbox's trusted franchise positioning, and maintains exceptional review sentiment (95% positive). The title is no longer in active promotion but continues to convert new buyers at a shallow discount cadence. For a publisher seeking low-maintenance catalog revenue or a platform operator interested in evergreen social gaming, this represents steady, friction-free income with minimal support overhead. Most realistic play: watch.
- Risk: Audience has likely migrated to more recent Party Pack entries (5, 6, 7, 8, 9); sequel cannibalization is real and will worsen.
- Risk: Six-year-old title; no localization beyond English despite Russian and Brazilian communities in review base signals unmet demand.
- Risk: Median play session is under 6 hours; retention and repeat purchase velocity are structurally low for party software.
This case as Markdown · Estimates carry ±30-50% error per title.