Shank
Klei Entertainment · 2010 · $9.99 · Action · deal grade B
Measured on 2026-10-04 20:35 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $416 to $624 per month
- Opportunity: $988 per month at x1.90 dormancy
- Estimated lifetime owners: 228.0k
- 90% positive across 4074 reviews · 9.7 reviews/month
Why it's flagged
- No developer announcement on record, ever
- Studio active elsewhere (10 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-23; the live figures above take precedence over any numbers in it.
A 2010 side-scrolling action game by Klei Entertainment featuring visceral melee combat and artistic violence in a hand-drawn art style.
Shank remains a quiet earner at $879/mo residual revenue with exceptional community sentiment (90.3% positive) and consistent review activity. The game's 14-year lifespan, modest but stable player base, and strong artistic identity make it a candidate for modest revival investment (porting, remaster, sequel greenlight) rather than acquisition. For publishers seeking proven IP with cult appeal and low ongoing support costs, the fundamentals are solid; for acquirers, the small monthly take and lack of multiplayer or live-service elements limit upside unless bundled with other Klei assets. Most realistic play: revival.
- Risk: Current player base is minimal (3 active, 7 peak last 30 days) and median session length is short (7.5 hours), suggesting limited engagement hooks for modern audiences.
- Risk: No workshop support, cards, or cloud features beyond basic cloud save; engine and art may not scale efficiently to modern resolutions or platforms.
- Risk: Co-op mode friction point noted in reviews (requiring a second player to progress certain sections), which may discourage solo players and complicate any relaunch strategy.
This case as Markdown · Estimates carry ±30-50% error per title.