Hobo: Tough Life
Perun Creative · 2021 · $29.99 · Adventure · deal grade A
Measured on 2026-09-24 10:41 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $9.6k to $14.3k per month
- Opportunity: $19.1k per month at x1.60 dormancy
- Estimated lifetime owners: 348.0k
- 84% positive across 10059 reviews · 64.0 reviews/month
Why it's flagged
- Developer silent for 3.4 years
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 1 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.9 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Hobo: Tough Life is a cooperative survival sim where players manage a homeless character through procedural scenarios, scavenging, shelter, and social mechanics across multiple seasons.
This title sits in a profitable quiet zone: solid mid-four-figure monthly residuals with an 83% positive rating and a devoted mid-sized owner base that clocks 73+ median hours. The community is vocal about hunger for DLC and sequels, but the developer has not posted in 39 months and has not run a discount in the 12-month window. For a publisher or studio seeking a completed, mechanically novel IP with proven engagement and low support overhead, this represents acquisition-grade catalog upside; for a revival-focused team, the unfulfilled content asks suggest straightforward expansion potential. Most realistic play: acquisition.
- Risk: Developer has been dormant for 39+ months; unknown whether studio remains staffed or whether source code and asset pipelines are documented.
- Risk: Survival sim genre is crowded; without active content roadmap, player acquisition will rely on organic discovery and word-of-mouth rather than event-driven growth.
- Risk: No discount activity in 12 months may indicate either stable pricing strategy or deprioritization; elasticity of -1 suggests price sensitivity exists but is untested.
This case as Markdown · Estimates carry ±30-50% error per title.