ResidualPlaybeta Open the radar

Cattails | Become a Cat!

Falcon Development · 2017 · $14.99 · Casual · deal grade B

Measured on 2026-09-23 13:01 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $444 to $666 per month
  • Opportunity: $1.1k per month at x1.90 dormancy
  • Estimated lifetime owners: 127.0k
  • 96% positive across 2693 reviews · 6.9 reviews/month

Why it's flagged

  • Developer silent for 3.0 years
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 1 months ago, 12 sales in the last 12 months
  • Proven demand elasticity: x1.7 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A casual life-simulation sandbox where you play as a cat exploring the wild, hunting, and building relationships with other animals.

Cattails has maintained steady residual revenue of $555/mo on a modest $410k lifetime gross, driven by 95.8% positive sentiment and a relaxed gameplay loop that appeals to the casual-indie niche. The title shows signs of dormancy (34 months since last dev post, zero community posts in the past year) but continues to generate modest ongoing demand. This is a credible candidate for light-touch publishing revival, particularly for players in underserved demographics (young, cozy-game audiences) seeking low-stress sandbox experiences, though the open-ended design and lack of narrative goals present market positioning challenges. Most realistic play: revival.

  • Risk: Sandbox design with minimal goal structure confuses a segment of players; unclear if this is a strength (true sandbox fans) or weakness (mainstream expects narrative scaffolding).
  • Risk: Developer inactive for 34 months; acquisition or deep collaboration would require clarity on studio capacity and IP control.
  • Risk: Single-language build limits addressable market; modest platform (only 8 concurrent players) leaves little room for technical debt.

This case as Markdown · Estimates carry ±30-50% error per title.