Men of War: Assault Squad
Digitalmindsoft · 2011 · $9.99 · Strategy · deal grade B
Measured on 2026-10-02 17:28 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $468 to $702 per month
- Opportunity: $936 per month at x1.60 dormancy
- Estimated lifetime owners: 302.0k
- 87% positive across 5180 reviews · 10.9 reviews/month
Why it's flagged
- Developer silent for 2.4 years
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-24; the live figures above take precedence over any numbers in it.
Men of War: Assault Squad is a 2011 squad-level tactical RTS set in WWII, built on real-time combat and destructible environments.
This title has generated $648k lifetime revenue on a modest $9.99 price point, maintains 87% positive sentiment, and currently earns $669/mo residual revenue with zero promotional spend in the past 12 months. The core franchise (Men of War) remains active under publisher Fulqrum, and the game's median playtime of 31 hours signals engaged core players. The primary opportunity is catalog consolidation by an RTS or historical-strategy publisher looking to strengthen a WWII or tactical-combat portfolio, or licensing the underlying Men of War IP for new mobile or F2P adaptations if rights allow. Most realistic play: acquisition.
- Risk: Niche audience; real-time tactical RTS genres have contracted sharply since 2011, and this title has not seen a discount promotion in at least 12 months, suggesting limited marketing appetite from publisher.
- Risk: No active workshop support, cloud save, or trading cards; engine and online infrastructure are 13+ years old and may require maintenance investment.
- Risk: Developer post activity is dormant (27.5 months since last communication); multiplayer longevity depends on server stability and player retention, neither currently signaled.
This case as Markdown · Estimates carry ±30-50% error per title.