Rusted Warfare - RTS
Corroding Games · 2017 · $4.99 · Indie · deal grade A
- Estimated net residual revenue: $2.0k to $2.9k per month
- Opportunity: $5.2k per month at x2.10 dormancy
- Estimated lifetime owners: 360.1k
- 96%% positive across 7513 reviews · 91.7 reviews/month
Why it's flagged
- Developer silent for 3.8 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 3.8 years ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
A 2017 indie real-time strategy game in the Total Annihilation/Supreme Commander vein, built on a passionate mod community and priced at $4.99.
Rusted Warfare has quietly earned $386k lifetime on 360k units with a 96% positive rating and stable $2,458/mo residual revenue, despite zero developer communication in 46 months. The game is held aloft almost entirely by player-created mods (especially from Chinese and Russian communities) and remains mechanically sound for its niche audience. For a studio seeking a low-risk, high-signal indie RTS catalog asset with proven long-tail resilience and zero marketing burden, this represents clean acquisition or publishing opportunity; for a larger RTS publisher, a revival campaign targeting dormant genre fans could unlock significantly higher engagement. Most realistic play: acquisition.
- Risk: Multiple reports of critical crashes on fresh installs and newer hardware despite no recent developer patches; root cause and fix liability unclear.
- Risk: Developer (Corroding Games) appears inactive for 46 months; acquisition must clarify ownership, source-code access, and IP assignment.
- Risk: Playerbase is acknowledged as small; growth ceiling may be capped without active content updates or marketing push.
This case as Markdown · Estimates carry ±30-50%% error per title.