Hand Simulator
HFM Games · 2017 · $2.99 · Simulation · deal grade B
Measured on 2026-09-26 22:25 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $262 to $393 per month
- Opportunity: $541 per month at x1.65 dormancy
- Estimated lifetime owners: 1.6M
- 84% positive across 36208 reviews · 20.4 reviews/month
Why it's flagged
- Developer silent for 15 months
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 11 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-12; the live figures above take precedence over any numbers in it.
Hand Simulator is a physics-based comedy sim where you control a disembodied hand through absurdist scenarios, built for casual play and social experimentation.
Hand Simulator has generated solid lifetime revenue on a $2.99 price point and maintains a mid-sized owner base with healthy positive sentiment, despite zero promotional activity in the last 12 months and 15 months of developer silence. The title's core appeal is narrow and novelty-driven, making it a candidate for licensing or IP extension rather than studio acquisition; Russian and Korean communities remain underexplored given localization gaps. A revival campaign targeting social streaming or a port to VR platforms could reactivate the dormant audience, but technical debt and multiplayer complaints suggest significant investment would be required. Most realistic play: revival.
- Risk: Player reports of game-breaking arm-raising bugs and VR/non-VR control incompatibility suggest the codebase has unresolved stability issues that would need remediation before any campaign.
- Risk: Novelty-driven mechanics with a median session of under 2.5 hours indicate limited long-term engagement; replay value is tied to social moments rather than progression.
- Risk: Developer has posted no public updates in 15 months while maintaining a small active team; current motivation and capacity for support is unclear.
This case as Markdown · Estimates carry ±30-50% error per title.