ResidualPlaybeta Open the radar

Carrier Command: Gaea Mission

Bohemia Interactive · 2012 · $32.99 · Action · deal grade B

Measured on 2026-10-02 20:03 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $288 to $432 per month
  • Opportunity: $576 per month at x1.60 dormancy
  • Estimated lifetime owners: 60.2k
  • 48% positive across 1186 reviews · 2.0 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Studio active elsewhere (8 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-11; the live figures above take precedence over any numbers in it.

A 2012 real-time strategy sandbox where you command a militarized island carrier and manage asymmetric warfare across a procedural archipelago.

Carrier Command sits in a niche RTS-simulation space with genuine player attachment, but its reputation has been capped by a broken tutorial, legacy stability issues, and sparse post-launch support. The 48% positive ratio masks a devoted core (median 23 hours, two-thirds still playing) who see unrealized potential. Revival via campaign polish and crash fixes could unlock quiet residual growth; acquisition makes sense only if Bohemia Interactive is consolidating its IP portfolio or a larger publisher wants a low-risk sandbox IP to license or reboot. Most realistic play: revival.

  • Risk: Multiple reports of campaign-breaking crashes suggest engine or save-state fragility that may require non-trivial QA and rework.
  • Risk: RTS-simulation hybrids are commercially quiet outside strategy enthusiasts; the niche audience is real but small and price-sensitive.
  • Risk: Zero promotions in 12 months and no developer posts on record suggest the title is in maintenance mode with minimal resource allocation.

This case as Markdown · Estimates carry ±30-50% error per title.