ResidualPlaybeta

Do Not Feed the Monkeys

Fictiorama Studios · 2018 · $15.99 · Indie · deal grade A

  • Estimated net residual revenue: $7.2k to $10.8k per month
  • Opportunity: $13.5k per month at x1.50 dormancy
  • Estimated lifetime owners: 515.9k
  • 94%% positive across 12672 reviews · 104.7 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Last build shipped 6.8 years ago
  • Last discounted 1 months ago, 9 sales in the last 12 months

Analyst notes (AI-assisted)

A darkly comedic point-and-click observation game where you monitor surveillance cages, manage resources, and uncover absurd storylines unfolding in real time.

Do Not Feed the Monkeys has quietly earned $1.77M lifetime on 516k units sold, maintains a 93.5% positive rating, and still generates $8,993/mo in residual revenue despite zero active marketing. The game's replayability, distinctive humor (compared favorably to Papers Please and Day of the Tentacle), and high engagement per player (10-26h averages) signal durable demand. For a catalog buyer or indie publisher, this represents proven IP with minimal ongoing support costs and natural expansion opportunities (cage content, narrative DLC, mobile port). Most realistic play: acquisition.

  • Risk: Genre appeal is narrow; 93% positive skews toward an engaged minority rather than broad appeal, and velocity over 24 months shows volatile month-to-month sales (44-310 units) with no clear trend.
  • Risk: Resource-management tension and real-time waiting mechanics generate friction for some players; negative reviews cite pacing boredom and punishment for mistakes, limiting growth potential without design iteration.

This case as Markdown · Estimates carry ±30-50%% error per title.