ResidualPlaybeta Open the radar

Do Not Feed the Monkeys

Fictiorama Studios · 2018 · $15.99 · Indie · deal grade C

Measured on 2026-09-26 22:39 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.6k to $6.9k per month
  • Opportunity: $5.7k per month at x1.00 dormancy
  • Estimated lifetime owners: 520.0k
  • 94% positive across 12780 reviews · 66.7 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 9 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A pixel-art voyeurism puzzle game where you observe surveillance feeds of absurdist scenarios, uncover interconnected stories, and manage limited resources to survive.

Do Not Feed the Monkeys holds solid monthly residuals and a devoted 93% positive community that actively replays for multiple endings, signaling healthy IP potential. The appeal lies in its unique observation-based mechanic and dark humor rather than graphical spectacle, making it resilient to aging. Best suited for a publisher seeking a reliable catalog title, or a studio exploring narrative-driven indie acquisitions with proven replayability and modest production footprint. Most realistic play: publishing.

  • Risk: Niche mechanics and slow real-time pacing deter casual players; review sample shows notable dropout at 3-5 hours among those seeking faster gameplay loops.
  • Risk: Developer (Fictiorama Studios) remains active but infrequent with public updates, limiting engagement momentum and community management for revival campaigns.
  • Risk: Six-year-old codebase on pixel engine; any significant platform expansion (mobile, console ports) would require modernization evaluation.

This case as Markdown · Estimates carry ±30-50% error per title.