ResidualPlaybeta Open the radar

Warsim: The Realm of Aslona

Huw Millward · 2022 · $9.99 · Indie · deal grade B

Measured on 2026-09-26 04:26 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $450 to $674 per month
  • Opportunity: $731 per month at x1.30 dormancy
  • Estimated lifetime owners: 80.2k
  • 96% positive across 2223 reviews · 9.0 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 1 months ago, 8 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-08; the live figures above take precedence over any numbers in it.

Warsim: The Realm of Aslona is a solo-developer text-based fantasy realm-management sim with emergent storytelling, where player decisions spawn memorable cascades of consequence.

Warsim occupies a durable indie niche: ultra-high positive sentiment (96%), a steady reviewer base, and enough residual monthly revenue to signal organic word-of-mouth retention even as concurrent players remain tiny. The developer remains active and the title carries zero licensed IP risk. For a publisher or studio seeking a low-risk catalog addition with a proven retention curve and community goodwill, this is a quiet earner worth stewarding; for a revival angle, the text-only design and ASCII-friendly presentation open doors to ports, streaming tie-ins, or a narrative expansion without engine risk. Most realistic play: publishing.

  • Risk: Niche genre appeal and minimal concurrent players mean marketing ROI is steep; growth requires influencer or streaming discovery, not broad ad spend.
  • Risk: Single developer, no cloud save or workshop integration, and a 100% English-only codebase create long-term maintainability and localization bottlenecks.
  • Risk: No discount promotions run in 12 months and zero price elasticity tracking suggest limited testing of sales levers; aggressive pricing experiments risk community backlash against a goodwill-fueled title.

This case as Markdown · Estimates carry ±30-50% error per title.