ResidualPlaybeta Open the radar

Rise of Industry

Dapper Penguin Studios · 2019 · $29.99 · Indie · deal grade B

Measured on 2026-10-01 17:49 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $576 to $864 per month
  • Opportunity: $972 per month at x1.35 dormancy
  • Estimated lifetime owners: 125.0k
  • 73% positive across 4197 reviews · 4.5 reviews/month

Why it's flagged

  • Developer silent for 16 months
  • Studio quiet across its whole catalog
  • Last discounted 1 months ago, 6 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-26; the live figures above take precedence over any numbers in it.

Rise of Industry is a deep economic simulation where players build and manage industrial supply chains across a procedurally generated world.

This indie tycoon title has accumulated solid lifetime revenue and maintains a devoted core audience, though developer communication has gone quiet in the last fifteen months. The game sits in a niche with meaningful residual cash flow and a respectable median playtime, making it attractive for a publisher seeking to revive the community through transparent balance updates and post-launch content roadmapping. The main friction is opacity in financial feedback loops, which players flagged as a design misstep; a focused balance pass and UI clarity could unlock renewed engagement and word-of-mouth. Most realistic play: publishing.

  • Risk: Economic simulations have narrow appeal; niche genre limits growth ceiling unless repositioned or bundled into a larger IP portfolio.
  • Risk: No recent developer patch or statement; unclear whether codebase is in maintenance mode or actively supported, which affects post-acquisition roadmap confidence.
  • Risk: Player feedback reveals core loop design issues (profitability opacity, auction mechanics) that would require non-trivial design rework to address player pain points.

This case as Markdown · Estimates carry ±30-50% error per title.