ResidualPlaybeta Open the radar

Beast Battle Simulator

DOG HOGGLER · 2018 · $9.99 · Violent · deal grade B

Measured on 2026-10-02 15:27 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $164 to $246 per month
  • Opportunity: $390 per month at x1.90 dormancy
  • Estimated lifetime owners: 61.6k
  • 88% positive across 1289 reviews · 3.8 reviews/month

Why it's flagged

  • Developer silent for 8.7 years
  • Studio inactive: no public activity across 2 tracked titles
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-07; the live figures above take precedence over any numbers in it.

A physics-based animal combat simulator where players stage battles between creatures and watch the carnage unfold.

Beast Battle Simulator maintains solid residual revenue from a devoted niche audience despite zero discounting in 12 months and developer inactivity stretching over eight years. The 88% positive sentiment and stubborn 2-9 concurrent players suggest a small but genuinely engaged community willing to pay full price for a simple, absurdist premise. For a micro-publisher or a studio seeking low-risk catalog IP to bundle or port, this is a curiosity worth evaluating: the lifetime revenue sits just above $133K net, entry friction is minimal, and there is no live-service debt. Most realistic play: acquisition.

  • Risk: Eight years since last developer post and unknown build/engine status; no cloud save or achievements suggest limited platform investment.
  • Risk: Brazilian localization gap (37% underserved) and zero Steam promotion budget in past year indicate the title has slipped out of publisher rotation.
  • Risk: Studio flagged as inactive; ownership and rights transfer clarity will be essential due diligence.

This case as Markdown · Estimates carry ±30-50% error per title.