ResidualPlaybeta Open the radar

Boyfriend Dungeon

Kitfox Games · 2021 · $19.99 · Indie · deal grade C

Measured on 2026-09-23 13:14 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.0k to $1.5k per month
  • Opportunity: $1.3k per month at x1.00 dormancy
  • Estimated lifetime owners: 84.2k
  • 92% positive across 2694 reviews · 10.2 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2021 indie roguelike dungeon crawler where weapons transform into romantic dating-sim partners, blending action gameplay with character-driven narrative.

Boyfriend Dungeon maintains solid residual revenue and a highly engaged player base (92% positive, median 11.5 hours) despite minimal marketing activity. The title's niche appeal, strong emotional resonance with players, and proven replayability make it an attractive candidate for a modest publishing boost, localization expansion, or licensed IP partnerships in music and visual media. However, the small current player concurrency and limited remaining upside in the core game suggest revival plays are more suited to catalog holders than high-growth acquirers. Most realistic play: publishing.

  • Risk: Niche genre fusion (roguelike + dating sim) appeals to a specific demographic; mainstream awareness remains low despite critical goodwill.
  • Risk: Player feedback flags limited replayability as a ceiling; content expansion or sequel planning would be required to unlock retention growth.
  • Risk: Game is 34 months old on a static engine; modern porting (console, mobile) would require non-trivial investment.

This case as Markdown · Estimates carry ±30-50% error per title.