ResidualPlaybeta Open the radar

SG/ZH: School Girl/Zombie Hunter

Tamsoft · 2018 · $39.99 · Action · deal grade B

Measured on 2026-09-23 18:09 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $289 to $434 per month
  • Opportunity: $687 per month at x1.90 dormancy
  • Estimated lifetime owners: 25.2k
  • 64% positive across 599 reviews · 1.7 reviews/month

Why it's flagged

  • Developer silent for 4.5 years
  • Studio active elsewhere (9 titles tracked), so this one may welcome a partner
  • Store page localized in only 2 language(s)
  • Last discounted 0 months ago, 10 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-26; the live figures above take precedence over any numbers in it.

SG/ZH: School Girl/Zombie Hunter is a 2018 action title from Tamsoft blending school-girl aesthetics with zombie combat gameplay.

This title generates solid three-figure monthly residuals despite minimal active engagement, suggesting a stable niche audience with low churn. The game's core mechanics and art style have retained value across nearly six years, but the sparse review activity and two-figure current player base indicate the community is dormant rather than growing. For a publisher seeking low-maintenance catalog depth or a developer exploring IP options in the action genre, the stable revenue profile warrants a closer look at player retention drivers and DLC performance; however, revival campaigns would face an uphill climb without major content or platform support. Most realistic play: acquisition.

  • Risk: Median session length of 2.2 hours and peak 30-day player count in single digits suggest the title appeals to a narrow audience with limited discoverability on a crowded platform.
  • Risk: Nearly 100 months without developer communication and no workshop or cloud save support may indicate aging codebase constraints or deprioritization.
  • Risk: Eighteen DLC items paired with a low player count raises questions about monetization friction versus audience size alignment.

This case as Markdown · Estimates carry ±30-50% error per title.