ResidualPlaybeta Open the radar

Tasty Planet

Dingo Games · 2017 · $5.99 · Action · deal grade B

Measured on 2026-10-05 15:46 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $250 to $376 per month
  • Opportunity: $595 per month at x1.90 dormancy
  • Estimated lifetime owners: 26.9k
  • 83% positive across 503 reviews · 9.7 reviews/month

Why it's flagged

  • Developer silent for 3.5 years
  • Studio active elsewhere (5 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.9 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-10; the live figures above take precedence over any numbers in it.

A casual physics-based eating game where you control a blob that consumes progressively larger objects across themed levels.

Tasty Planet sits in a comfortable mid-tier dormant catalog position: it generates solid three-figure monthly residuals with an 83% positive rating and modest but steady engagement (nearly 10 reviews/month). The title has no active development, zero promotions in 12 months, and operates entirely on its 2017 launch goodwill. For a small publisher or mobile-first studio, this represents low-friction backlog IP with proven casual appeal and minimal maintenance overhead; for a larger buyer, it's a minor revenue contributor that could anchor a nostalgic indie bundle or feed a mobile/console port strategy. Most realistic play: publishing.

  • Risk: No discounting in 12 months suggests price elasticity may be inelastic; raising price risks engagement collapse, while deeper sales would erode already-thin residuals.
  • Risk: English-only localization in a 41%-non-English review base (Russian, Simplified Chinese, Brazilian Portuguese combined) leaves cross-border growth on the table and signals no active i18n roadmap.
  • Risk: Developer inactive for 41 months; a publishing acquisition or revival would require external dev resources to unlock sequel, console, or live-ops potential.

This case as Markdown · Estimates carry ±30-50% error per title.