SUPERHOT: MIND CONTROL DELETE
SUPERHOT Team · 2020 · $24.99 · Action · deal grade A
Measured on 2026-10-02 05:48 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $3.4k to $5.1k per month
- Opportunity: $6.8k per month at x1.60 dormancy
- Estimated lifetime owners: 370.0k
- 84% positive across 12807 reviews · 31.8 reviews/month
Why it's flagged
- Developer silent for 4.2 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 11 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A roguelike action game that remixes the time-freezes-when-you-move mechanic of the original SUPERHOT into procedurally-generated combat scenarios.
MIND CONTROL DELETE sits in a strange position: it holds solid four-figure monthly residuals with an 83% positive rating, yet the player base remains niche and active engagement is cooling. The title's design pivot from handcrafted puzzle-action to procedural roguelike has split its audience; fans of the original see it as a knockoff, while roguelike enthusiasts appreciate the fresh take. Acquisition here is unlikely to be a blockbuster play, but the title could justify a revival campaign focused on clarity (addressing the intentionality gap) or a modest publishing partnership if SUPERHOT Team seeks capital-light growth. Most realistic play: watch.
- Risk: Procedural design fundamentally alienated core fans who prized the original's careful level architecture; sentiment delta is negative and post-launch engagement has flatlined.
- Risk: The 2.5-hour replay cooldown and permadeath progression barriers frustrate retention; these systems have become a known friction point in player feedback.
- Risk: Developer has posted no updates in 49 months; the title is operating on residual goodwill and discount velocity rather than active support or roadmap signals.
This case as Markdown · Estimates carry ±30-50% error per title.