SUPERHOT: MIND CONTROL DELETE
SUPERHOT Team · 2020 · $24.99 · Action · deal grade A
- Estimated net residual revenue: $5.0k to $7.5k per month
- Opportunity: $10.0k per month at x1.60 dormancy
- Estimated lifetime owners: 276.7k
- 84%% positive across 12738 reviews · 46.7 reviews/month
Why it's flagged
- Developer silent for 4.1 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 10 months ago
- Last discounted 0 months ago, 11 sales in the last 12 months
Analyst notes (AI-assisted)
SUPERHOT: MIND CONTROL DELETE is a roguelike action game that remixes the original's time-moves-when-you-move mechanic with procedural levels, new weapons, and meta progression systems.
MCD has generated $1.49M lifetime on modest $9.99–$24.99 pricing and holds solid 84% positive reviews despite sustained player criticism of its design pivot away from handcrafted levels. Current residual revenue of $6.3k/mo and 47 reviews/mo suggest an inactive but stable tail; the game remains SUPERHOT Team's second title and may be ripe for targeted content patches (roguelike balancing, meta-progression tweaks) or licensing exploitation if IP ownership permits. Not a high-velocity acquisition target, but worth monitoring for revival plays if the studio seeks to reconcile franchise fan bases. Most realistic play: revival.
- Risk: Core complaint is structural: roguelike randomization replaced handcrafted puzzle design, alienating fans of the original SUPERHOT's intentional level architecture.
- Risk: Meta-progression gate (2.5-hour real-time wait for replay) is widely cited as frustrating design decision that caps engagement ceiling.
- Risk: One review notes the meta-achievement forces 1400 fps CPU load, suggesting engine or implementation inefficiency that may deter continued play.
This case as Markdown · Estimates carry ±30-50%% error per title.