ResidualPlaybeta Open the radar

Chinese Paladin:Sword and Fairy

SOFTSTAR TECHNOLOGY(BEIJING) · 2017 · $4.99 · RPG · deal grade B

Measured on 2026-09-26 23:09 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $271 to $406 per month
  • Opportunity: $643 per month at x1.90 dormancy
  • Estimated lifetime owners: 136.0k
  • 49% positive across 2636 reviews · 12.6 reviews/month

Why it's flagged

  • Developer silent for 5.6 years
  • Studio inactive: no public activity across 1 tracked titles
  • Store page localized in only 2 language(s)
  • Last discounted 3 months ago, 4 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-10; the live figures above take precedence over any numbers in it.

A 2017 Chinese fantasy RPG adaptation of the Paladin of Myth franchise, targeting nostalgia players with turn-based combat and story-driven gameplay.

Chinese Paladin occupies an unusual niche: it has shipped solid lifetime units and maintains a modest but stable residual stream, yet carries significant localization and IP-rights complexity. The developer (Softstar Technology, Beijing) appears dormant by public signals, but the title's performance suggests an underserved Chinese-language player base with attachment. This is primarily a watch or selective publishing opportunity for firms with existing China distribution; standalone acquisition carries execution risk around the parent IP franchise and developer handoff. Most realistic play: watch.

  • Risk: Title is based on the Paladin of Myth / Chinese Paladin franchise; rights likely held by original publisher (likely Softstar Taiwan or Yoozoo Games); acquisition of this single title may not convey full IP control or sequel rights.
  • Risk: No developer post activity recorded in ~67 months; porting, platform extension, or live-service expansion would require either rebuilding team or negotiating new studio partnership.
  • Risk: Median playtime of 10 hours and borderline positive sentiment (48% recent) suggest modest engagement depth; revival campaigns risk cannibalization of existing player spend.

This case as Markdown · Estimates carry ±30-50% error per title.