ResidualPlaybeta Open the radar

The 25th Ward: The Silver Case

GRASSHOPPER MANUFACTURE INC. · 2018 · $19.99 · Adventure · deal grade B

Measured on 2026-10-04 15:55 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $632 to $948 per month
  • Opportunity: $1.5k per month at x1.90 dormancy
  • Estimated lifetime owners: 23.8k
  • 92% positive across 550 reviews · 7.4 reviews/month

Why it's flagged

  • Developer silent for 7.2 years
  • Studio active elsewhere (9 titles tracked), so this one may welcome a partner
  • Store page localized in only 2 language(s)
  • Last discounted 3 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-23; the live figures above take precedence over any numbers in it.

A narrative-driven adventure sequel from Grasshopper Manufacture exploring a fictional Tokyo ward through three interconnected stories, built on the cult legacy of The Silver Case.

The 25th Ward sits in a quiet zone: $746/mo residual revenue, 92% positive reviews, and a devoted if small audience (median 31 hours, 60% still playing). However, three-writer structure fractures tone, developer has not posted in 85 months, and zero discounts in 12 months suggest NIS America views this as catalogue filler rather than active IP. The game is interesting only for publishers acquiring Grasshopper's back-catalog wholesale or licensees willing to fund a director's cut that unifies narrative voice; standalone revival is a hard sell without Suda51's direct involvement. Most realistic play: watch.

  • Risk: Audience is microcore Suda51 fans; mainstream discovery is near zero despite 92% positive sentiment, suggesting the game's experimental structure and weak chapter-select UI actively repel casual players.
  • Risk: Developer communication ceased 85 months ago; studio is operating but appears to have deprioritized this title, raising questions about post-launch support capacity or willingness.
  • Risk: Three-writer model produced uneven quality that players cite explicitly; rebalancing narrative without original authors risks alienating the 92% base or diluting IP intent.

This case as Markdown · Estimates carry ±30-50% error per title.