ResidualPlaybeta Open the radar

Feudal Alloy

Attu Games · 2019 · $16.99 · Action · deal grade B

Measured on 2026-10-02 19:36 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $322 to $483 per month
  • Opportunity: $644 per month at x1.60 dormancy
  • Estimated lifetime owners: 34.4k
  • 71% positive across 976 reviews · 4.4 reviews/month

Why it's flagged

  • Developer silent for 5.7 years
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-10; the live figures above take precedence over any numbers in it.

Feudal Alloy is a 2D hand-drawn metroidvania about a robot knight exploring mines and caverns with platforming combat and light exploration puzzles.

This title has quietly maintained a low but steady residual revenue stream since 2019, with solid community sentiment (71% positive) and respectable playtime depth. The game's primary liability is scope: players consistently note repetitive enemy variety, limited boss encounters, and map usability issues that constrain long-term appeal and word-of-mouth. Revival plays are limited by a small, satisfied existing base; acquisition makes sense only as part of a larger indie catalog purchase or if a new publisher believes localization gaps (especially Korean) or targeted post-launch content (enemy variety, quality-of-life map improvements) could unlock dormant interest. Most realistic play: watch.

  • Risk: The metroidvania genre is saturated; Feudal Alloy's hand-drawn charm and robot theme are memorable, but core gameplay loop limitations (enemy reskinning, two bosses across the full run) appear baked into design philosophy rather than budget constraints.
  • Risk: Developer has posted no public updates in 68 months; studio is operating but shows minimal post-launch commitment or content roadmap signaling.
  • Risk: Map usability complaints surface repeatedly; UX friction here is a known soft point that no patch has addressed despite years in market.

This case as Markdown · Estimates carry ±30-50% error per title.