ResidualPlaybeta Open the radar

Evil Genius 2: World Domination

Rebellion · 2021 · $39.99 · Simulation · deal grade C

Measured on 2026-10-02 05:23 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.6k to $6.9k per month
  • Opportunity: $5.7k per month at x1.00 dormancy
  • Estimated lifetime owners: 450.0k
  • 69% positive across 13254 reviews · 22.9 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Studio active elsewhere (20 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Evil Genius 2: World Domination is a comedy strategy sim where you build and manage an underground villain's lair while pursuing global conquest schemes.

Evil Genius 2 sits in a rare niche: the only modern game in its franchise, anchored by strong theming and a loyal core audience that has sustained solid four-figure monthly residuals across no active discount promotions for over a year. The game's back-half pacing problems and world-map friction are documented in reviews, but the franchise IP itself has cult appeal and the studio remains active. For a publisher seeking a low-risk catalog acquisition with franchise upside, this represents a dormant property with floor income and latent expansion potential, particularly if a revival campaign addresses the documented second-act fatigue. Most realistic play: acquisition.

  • Risk: Community feedback identifies a design cliff mid-campaign where strategic depth collapses into repetitive world-map clicking; any revival must address pacing and engagement to move beyond a hobbyist audience.
  • Risk: Player reports of lag and performance scaling issues; technical debt risk if backend infrastructure has not been maintained post-launch.
  • Risk: Franchise fatigue risk: Evil Genius 1 launched 2004, and EG2 (2021) showed modest sales velocity; a third entry would face crowded strategy market and player skepticism around live-service monetization (referenced in reviews re: mobile version).

This case as Markdown · Estimates carry ±30-50% error per title.